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What is Mixed Reality, anyway? Considering the boundaries of mixed reality in the context of robots

Mixed reality, as an approach in human-computer interaction, is often implicitly tied to particular implementation techniques (e.g., see-through device) and modalities (e.g., visual, graphical displays). In this paper we attempt to clarify the definition of mixed reality as a more abstract concept of combining the real and virtual worlds – that is, mixed reality is not a given technology but a concept that considers how the virtual and real worlds can be combined. Further, we use this discussion to posit robots as mixed-reality devices, and present a set of implications and questions for what this implies for mixed-reality interaction with robots.

James E. Young, Ehud Sharlin, Takeo Igarashi. What is Mixed Reality, anyway? Considering the boundaries of mixed reality in the context of robots. In Mixed Reality and Human-Robot Interaction, Springer (invited). 2010.

Bibtext Entry

@INCOLLECTION{raey,
  author = {Young, J. and Sharlin, E. and Igarashi, T.},
  title = {What Is Mixed Reality, Anyway? Considering the Boundaries of Mixed
Reality in the Context of Robots},
  booktitle = {Mixed Reality and Human-Robot Interaction},
  publisher = {Springer Netherlands},
  year = {2011},
  editor = {Wang, Xiangyu},
  volume = {1010},
  series = {Intelligent Systems, Control and Automation: Science and Engineering},
  pages = {1-11},
  doi = {10.1007/978-94-007-0582-1_1},
  isbn = {978-94-007-0581-4},
  keywords = {Human-robot interaction; mixed reality; human-computer interaction},
  url = {http://dx.doi.org/10.1007/978-94-007-0582-1_1}
}

Authors

James E.Young

James E.Young

Professor

As well as: , Ehud Sharlin, Takeo Igarashi