Difference between revisions of "COMP1010"
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Revision as of 14:57, 26 July 2010
COMP 1260 Wiki |
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Welcome to COMP 1010 at the University of Manitoba. This text will show you how to set up your own computer so you can do your assignments at home. Confused about logging in to the website or the lab computers? Read on. Then you will learn how to write your first program in Java. And from here you'll learn how to write programs that do more than output "Hello World!". We'll show you how to use loops, call methods, write methods, and understand arrays. Just as importantly, we'll talk about the importance of solving problems and thinking like a programmer. Finally there's a chapter that's meant to show you that computer science is about much more than programming. P.S. Interested in learning more about a wiki? Or about how this wiki-based text came to be? Click here.</left> | ||
Chapter 1: What is Programming? |
Program-A-Day | |
Students will become familiar with application software. Core component of the course is Office software, which is used in many business environments. | ||
Chapter 2: Java Fundamentals |
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This chapter covers system software, students will become familiar with operating systems concepts and the role they play in your computer. | ||
Chapter 3: Calling Methods |
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This chapter will discuss hardware concepts, and allow students to become more familiar with components of a computer and how they work. | ||
Chapter 4: Control Structures |
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This chapter will introduce computer networks and give examples of computer networks. | ||
Chapter 5: Loops |
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This chapter describes the components of the Internet and explains how they work together. | ||
Chapter 6: User Defined Methods |
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Chapter 7: Arrays |
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Chapter 8: More With Arrays |
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Chapter 9: Java In-depth |
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Chapter 10: More About Computer Science |
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Chapter 11: User Defined Methods |
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Chapter 12: User Defined Methods |
Welcome to the Wiki-Based Text for COMP 1010 |
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Written For U of M Students By U of M Students
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Chapter 1: Getting Started |
Welcome to COMP 1010 at the University of Manitoba. This text will show you how to set up your own computer so you can do your assignments at home. Confused about logging in to the website or the lab computers? Read on. Then you will learn how to write your first program in Java. And from here you'll learn how to write programs that do more than output "Hello World!". We'll show you how to use loops, call methods, write methods, and understand arrays. Just as importantly, we'll talk about the importance of solving problems and thinking like a programmer. Finally there's a chapter that's meant to show you that computer science is about much more than programming. P.S. Interested in learning more about a wiki? Or about how this wiki-based text came to be? Click here. | |
Chapter 2: What is Programming? | ||
WRITE A PROGRAM-A-DAY | ||
Chapter 3: Java Fundamentals | ||
Case Study I: Day One at Funky Books Inc. | ||
Chapter 4: Calling Methods | ||
Chapter 5: Control Structures | ||
Chapter 6: Loops | ||
Case Study II: Day Two at Funky Books Inc. | ||
Chapter 7: User Defined Methods | ||
Case Study III: Day Three at Funky Books Inc. | ||
Chapter 8: Arrays | ||
Case Study IV: Day Four at Funky Books Inc. | ||
Chapter 9: More With Arrays | ||
Chapter 10: Java In-depth | ||
Chapter 11: More About Computer Science | ||
Appendix A: Researching Comp Sci Topics | ||
Appendix B: Tips for ESL Students | ||
Appendix C: Scanner Class | ||
Appendix D: Help on Debugging | ||
Appendix E: Creating a Screensaver | ||
Glossary: Glossary of Comp Sci Terms |
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