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Design and Evaluation Techniques for Authoring Interactive and Stylistic Behaviors

We present a series of projects for end-user authoring of interactive robotic behaviors, with a particular focus on the style of those behaviors: we call this approach SBD.  We provide an overview introduction of three different SBD platforms: SBD for animated character interactive locomotion paths, SBD for interactive robot locomotion paths, and SBD for interactive robot dance. The primary contribution of this paper is a detailed cross-project SBD analysis of the interaction designs and evaluation approaches employed, with the goal of providing general guidelines stemming from our experiences, for both developing and evaluating SBD systems. In addition, we provide the first full account of our Puppet Master SBD algorithm, with an explanation of how it evolved through the projects.

James E. Young, Takeo Igarashi, Ehud Sharlin, Daisuke Sakamoto, and Jeffrey Allen. Design and Evaluation Techniques for Authoring Interactive and Stylistic Behaviors. ACM Transactions on intelligent and interactive Systems (TiiS). In Press. ACM.

Bibtext Entry

@ARTICLE{Young:DAE:2013,
  author = {James E. Young and Takeo Igarashi and Ehud Sharlin and Daisuke Sakamoto and Jeffrey Allen},
  title = {Design and Evaluation Techniques for Authoring Interactive and Stylistic Behaviors},
  journal = {ACM Transactions on intelligent and interactive Systems (TiiS)},
  year = {2013},
  volume = {in press}
}

Authors

James E.Young

James E.Young

Associate Professor

As well as: Takeo Igarashi, Ehud Sharlin, Daisuke Sakamoto, Jeffrey Allen