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Get a Grip: Evaluating Grip Gestures for VR Input using a Lightweight Pen

The use of Virtual Reality (VR) in applications such as data analysis, artistic creation, and clinical settings requires high precision input. However, the current design of handheld controllers, where wrist rotation is the primary input approach, does not exploit the human fingers' capability for dexterous movements for high precision pointing and selection. To address this issue, we investigated the characteristics and potential of using a pen as a VR input device. We conducted two studies. The first examined which pen grip allowed the largest range of motion---we found a tripod grip at the rear end of the shaft met this criterion. The second study investigated target selection via 'poking' and ray-casting, where we found the pen grip outperformed the traditional wrist-based input in both cases. Finally, we demonstrate potential applications enabled by VR pen input and grip postures.

https://dl.acm.org/doi/abs/10.1145/3313831.3376698

Nianlong Li, Teng Han, Feng Tian, Jin Huang, Minghui Sun, Pourang Irani, and Jason Alexander. 2020. Get a Grip: Evaluating Grip Gestures for VR Input using a Lightweight Pen. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI ’20). Association for Computing Machinery, New York, NY, USA, 1–13. DOI:https://doi.org/10.1145/3313831.3376698

Honourable Mention Award

Bibtext Entry

@inproceedings{10.1145/3313831.3376698,
author = {Li, Nianlong and Han, Teng and Tian, Feng and Huang, Jin and Sun, Minghui and Irani, Pourang and Alexander, Jason},
title = {Get a Grip: Evaluating Grip Gestures for VR Input Using a Lightweight Pen},
year = {2020},
isbn = {9781450367080},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3313831.3376698},
doi = {10.1145/3313831.3376698},
booktitle = {Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems},
pages = {1–13},
numpages = {13},
keywords = {handheld controller, finger and wrist dexterity, grip postures, pen input, virtual reality, spatial target selection},
location = {Honolulu, HI, USA},
series = {CHI ’20}
}

Authors

Teng Han

Teng Han

Alumni
Pourang Irani

Pourang Irani

Professor
Canada Research Chair

As well as: Nianlong Li, Feng Tian, Jin Huang, Minghui Sun, and Jason Alexander