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Won by a Head: A Platform Comparison of Smart Object Linking in Virtual Environments
Abstract
Mixed -reality platforms and toolkits are now more accessible than ever, bringing a renewed interest in interactive mixed-reality applications. However, more research is required to determine which available platforms are best suited for different situated tasks. This paper presents a user study that compares headworn and handheld platforms with a smart object linking task in interactive virtual environments. These platforms both have potential benefits for supporting spatial interaction for uses situated in the spatial context of the objects being connected. Results show that the immersive, headworn platform has several benefits over the handheld tablet, including better performance and user experience. Findings also show that semantic knowledge about a spatial environment can provide advantages over abstract object identifiers.
Publisher Link
http://dx.doi.org/10.2312/egve.20171333
Citation
Barrett Ens, Fraser Anderson, Tovi Grossman, Michelle Annett, Pourang Irani, George W. Fitzmaurice. Won by a Head: A Platform Comparison of Smart Object Linking in Virtual Environments. ICAT-EGVE 2017: 17-20
Bibtext Entry
@inproceedings {egve.20171333,
booktitle = {ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments},
editor = {Robert W. Lindeman and Gerd Bruder and Daisuke Iwai},
title = {{Won by a Head: A Platform Comparison of Smart Object Linking in Virtual Environments}},
author = {Ens, Barrett and Anderson, Fraser and Grossman, Tovi and Annett, Michelle and Irani, Pourang and Fitzmaurice, George},
year = {2017},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-03868-038-3},
DOI = {10.2312/egve.20171333}
}
Authors
Barrett Ens
AlumniPourang Irani
ProfessorCanada Research Chair
at University of British Columbia Okanagan Campus