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Ouch! How Embodied Damage Indicators in First-Person Shooting Games Impact Gaming

In this paper we present results from an exploratory study on first-person shooting game damage indicators, comparing a redflash, a  paper doll, and an x-ray mechanism, observing impact on gaming experience.

http://link.springer.com/chapter/10.1007%2F978-3-319-03161-3_77

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James E. Young, Ibrahim Shahin, and Masayuki Nakane. "Ouch! How Embodied Damage Indicators in First-Person Shooting Games Impact Gaming Experience." Advances in Computer Entertainment. Springer International Publishing, 2013. 660-664.

Bibtext Entry

@incollection{
year={2013},
isbn={978-3-319-03160-6},
booktitle={Advances in Computer Entertainment},
volume={8253},
series={Lecture Notes in Computer Science},
editor={Reidsma, Dennis and Katayose, Haruhiro and Nijholt, Anton},
doi={10.1007/978-3-319-03161-3_77},
title={Ouch! How Embodied Damage Indicators in First-Person Shooting Games Impact Gaming Experience},
url={http://dx.doi.org/10.1007/978-3-319-03161-3_77},
publisher={Springer International Publishing},
author={Young, JamesE. and Shahin, Ibrahim and Nakane, Masayuki},
pages={660-664}
}

Authors

James E.Young

James E.Young

Professor