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Conveyor: A Dual-Task Paradigm for Studying VR Dialogue Interfaces

VR applications can enhance players’ sense of presence within virtual environments. A common scenario is to have a player working on a task, while simultaneously making dialogue selections using VR. We investigate a dual-task experiment design for this scenario, and an initial study using four interfaces for dialogue selection. We found that interface naturalness – one measure of immersion – seems to have a large role in player preference, regardless of selection speed.

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Patrick Dubois, Daniel J. Rea, Kevin Hoang, Meghan Chua, Danielle King, Corey King, James E. Young and Andrea Bunt. Conveyor: A Dual-Task Paradigm for Studying VR Dialogue Interfaces. Graphics Interface (GI'18). 2018. Poster. (Best Poster Award)

Authors

Patrick Dubois

Patrick Dubois

PhD Student
Daniel J. Rea

Daniel J. Rea

PhD Student
Kevin Hoang

Kevin Hoang

Alumni
Corey King

Corey King

Alumni
James E.Young

James E.Young

Associate Professor
Andrea Bunt

Andrea Bunt

Associate Professor

As well as: Meghan Chua, Danielle King