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Daniel J. Rea

Daniel J. Rea

Assistant Professor

daniel.rea@umanitoba.ca


External Website ↗
Research Areas: UX design, intelligent user interfaces, video game design, robotics, VR, human factors

About

Assistant Professor at the University of Manitoba and Adjunct Professor at the Univesity of New Brunswick.

Projects

Publications

The Effect of Augmented Reality on Performance, Task Loading, and Situational Awareness

Oyindolapo Olabisi Komolafe, Colin A. Brett, Pouya Pournasir, Lloyd Waugh, Zhen Lei, Daniel J Rea, and Scott Bateman. 2024. The Effect of Augmented Reality on Performance, Task Loading, and Situational Awareness in Construction Inspection Tasks. In Proceedings of the 2024 ACM Symposium on Spatial User Interaction (SUI ’24), October 07, 2024. Association for Computing Machinery, New York, NY, USA, 1–12. https://doi.org/10.1145/3677386.3682082

How the Emotional Content of Music Affects Player Behaviour and Experience in Video Games

Joshua Roberts, Jason Wuertz, Max V. Birk, Scott Bateman, and Daniel J. Rea. 2024. How the Emotional Content of Music Affects Player Behaviour and Experience in Video Games. In 2024 IEEE Gaming, Entertainment, and Media Conference (GEM), June 2024. 1–6. https://doi.org/10.1109/GEM61861.2024.10585638

Investigating the Impact of Gender Stereotypes in Authority on Avatar Robots

Yuan-Chia Chang, Daniel J. Rea, and Takayuki Kanda. 2024. Investigating the Impact of Gender Stereotypes in Authority on Avatar Robots. In Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction (HRI ’24), March 11, 2024. Association for Computing Machinery, New York, NY, USA, 106–115. https://doi.org/10.1145/3610977.3634985

It’s not what you think: shaping beliefs about a robot to influence a teleoperator’s expectations

Daniel J. Rea and James E. Young. 2023. It’s not what you think: shaping beliefs about a robot to influence teleoperator’s expectations and behavior. Frontiers in Robotics and AI 10, (2023). https://doi.org/10.3389/frobt.2023.1271337

Hey Robot, Tell It to Me Straight

Masaharu Naito, Daniel J. Rea, and Takayuki Kanda. 2023. Hey Robot, Tell It to Me Straight: How Different Service Strategies Affect Human and Robot Service Outcomes. Int J of Soc Robotics 15, 6 (June 2023), 969–982. https://doi.org/10.1007/s12369-023-01013-0

Temperature Illusions in Mixed Reality using Color and Dynamic Graphics

Connor Wilson, Daniel J. Rea, and Scott Bateman. 2022. Temperature Illusions in Mixed Reality using Color and Dynamic Graphics. December 19, 2022. Graphics Interface 2023.

Still Not Solved: A Call for Renewed Focus on User-Centered Teleoperation Interfaces

Daniel J. Rea and Stela H. Seo. 2022. Still Not Solved: A Call for Renewed Focus on User-Centered Teleoperation Interfaces. Front. Robot. AI 9, (March 2022). https://doi.org/10.3389/frobt.2022.704225

“Is this all you can do? Harder!”: The Effects of (Im)Polite Robot Encouragement on Exercise Effort

Daniel J. Rea, Sebastian Schneider, and Takayuki Kanda. 2021. “Is this all you can do? Harder!”: The Effects of (Im)Polite Robot Encouragement on Exercise Effort. In Proceedings of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI ’21), March 08, 2021. Association for Computing Machinery, New York, NY, USA, 225–233. https://doi.org/10.1145/3434073.3444660

Blind Trust: how making a device humanoid reduces the impact of functional errors on trust

Vattheuer, C., Baecker, A.N., Geiskkovitch, D.Y., Seo, S.H., Rea, D.J., Young, J.E.: Blind Trust: how making a device humanoid reduces the impact of functional errors on trust. In: International Conference on Social Robotics. Springer. (2020).

Where Should I Sit? Exploring the Impact of Seating Arrangement in a Human-Robot Collaborative Task

Geiskkovitch, DY, Rea, DJ, Seo, AY, Seo, SH, Postnikoff, B, Young, JE. 2020. Where should I sit? Exploring the Impact of Seating Arrangement in a Human-Robot Collaborative Task. In Proceedings of the 8th ACM International Conference on Human-Agent Interaction (HAI’20).

Social Robotics for Non-social Teleoperation

Rea, D.J., Seo, S.H. & Young, J.E. Social Robotics for Nonsocial Teleoperation: Leveraging Social Techniques to Impact Teleoperator Performance and Experience. Curr Robot Rep (2020). https://doi.org/10.1007/s43154-020-00020-7

Now you’re teleoperating with power: learning from video games to improve teleoperation interfaces

Daniel J. Rea. 2020. Now you’re teleoperating with power: learning from video games to improve teleoperation interfaces. Ph.D. Thesis (2020). University of Manitoba, Winnipeg, Canada.

Backseat Teleoperator: affective feedback with on-screen agents to influence teleoperation

Daniel J. Rea, James E. Young, "Backseat Teleoperator: affective feedback with on-screen agents to influence teleoperation." The ACM/IEEE International Conference on Human-Robot Interaction (HRI'19). ACM/IEEE. 2019.

Methods and Effects of Priming a Teloperator’s Perception of Robot Capabilities

Daniel J. Rea, James E. Young, "Methods and Effects of Priming a Teloperator’s Perception of Robot Capabilities." The ACM International Human-Robot Interaction Pioneers Workshop. ACM. 2019.

Infrasound for HRI: A Robot Using Low-Frequency Vibrations to Impact How People Perceive its Actions

Thiessen, R., Rea, D. J., Garcha, D. S., Cheng, C.,Young, J. E. (2019). Infrasound for HRI: A Robot Using Low-Frequency Vibrations to Impact How People Perceive its Actions. In Proceedings of the 14th ACM/IEEE International Conference of Human-Robot Interaction.

Conveyor: A Dual-Task Paradigm for Studying VR Dialogue Interfaces

Patrick Dubois, Daniel J. Rea, Kevin Hoang, Meghan Chua, Danielle King, Corey King, James E. Young and Andrea Bunt. Conveyor: A Dual-Task Paradigm for Studying VR Dialogue Interfaces. Graphics Interface (GI'18). 2018. Poster. (Best Poster Award)

It’s All in Your Head: using priming to shape an operator’s perceptions

Daniel J. Rea, James E. Young. "It’s All in Your Head: using priming to shape an operator’s perceptions and behavior during teleoperation." In Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction (HRI'18). ACM. 2018.

Robotic Mirror Game for Movement Rehabilitation

Shelly Levy-Tzedek, Sigal Berman, Yehuda Stiefel, Ehud Sharlin, James Young, and Daniel Rea. 2017. Robotic Mirror Game for movement rehabilitation. In 2017 International Conference on Virtual Rehabilitation (ICVR), June 2017. 1–2. https://doi.org/10.1109/ICVR.2017.8007494

Tortoise and the Hare Robot: Slow and steady almost wins the race, but finishes more safely

Daniel J. Rea, Mahdi Rahmani, Neil Bruce, James E. Young. "Tortoise and the Hare Robot: Slow and steady almost wins the race, but finishes more safely," IEEE International Symposium on Robot and Human Interactive Communication, RO-MAN, 2017. Lisbon, Portugal.

Monocle

Stela H. Seo, Daniel J. Rea, Joel Wiebe, James E. Young. "Monocle: interactive detail-in-context using two pan-and-tilt cameras to improve teleoperation effectiveness," IEEE International Symposium on Robot and Human Interactive Communication, RO-MAN, 2017. Lisbon, Portugal.

Wizard of Awwws: Exploring Psychological Impact on the Researchers in Social HRI Experiments

Daniel J. Rea, Denise Geiskkovitch, James E. Young. "Wizard of Awwws: Exploring Psychological Impact on the Researchers in Social HRI Experiments." In Proceedings of alt.HRI track, Human-Robot Interaction. ACM. 2017.

Movers, Shakers, and Those Who Stand Still

Daniel J. Rea, Stela H. Seo, Neil Bruce, James E. Young. "Movers, Shakers, and Those Who Stand Still: Visual attention-grabbing techniques in robot teleoperation." In Proceedings of Human-Robot Interaction. ACM. 2017.

Playing the ‘Trust Game’ with Robots: Social Strategies and Experiences

Roberta C. Ramos Mota, Daniel J. Rea, Anna Le Tran, James E. Young, Ehud Sharlin and Mario C. Sousa. "Playing the 'Trust Game' with Robots: Social Strategies and Experiences," Robot and Human Interactive Communication (RO-MAN). 2016. New York, USA.

And he built a crooked camera

Nico Li, Daniel J. Rea, James E. Young, Ehud Sharlin, and Mario. C. Sousa, "And he built a crooked camera: a mobile visualization tool to view four-dimensional geometric objects" , Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications (SA'15). 2015. Kobe, Japan.

Shared Presence

Johann Wentzel, Daniel J. Rea, James E. Young, Ehud Sharlin, "Shared Presence and Collaboration Using a Co-Located Humanoid Robot", In Adjunct Proceedings of the 3rd ACM International Conference on Human-Agent Interaction (HAI '15). 2015.

Inspector Baxter

Amy Banh, Daniel J. Rea, James E. Young, Ehud Sharlin, "Inspector Baxter: The Social Aspects of Integrating a Robot as a Quality Inspector in an Assembly Line", In Proceedings of the 3rd ACM International Conference on Human-Agent Interaction (HAI '15). 2015.

Check Your Stereotypes at the Door

Daniel J. Rea, Yan Wang and James E. Young (2015) Check Your Stereotypes at the Door: an Analysis of Gender Typecasts in Social Human-Robot Interaction, International Conference on Social Robotics (ICSR). Springer. 

PaintBoard - Prototyping Interactive Character Behaviours by Digitally Painting Storyboards (Thesis)

Daniel J. Rea. PaintBoard - Prototyping Interactive Character Behaviours by Digitally Painting Storyboards. M.Sc. Thesis (2015). University of Manitoba, Canada.

PaintBoard – Prototyping Interactive Character Behaviors by Digitally Painting Storyboards

Daniel J. Rea, Takeo Igarashi, James E. young, "PaintBoard – Prototyping Interactive Character Behaviors by Digitally Painting Storyboards", In Proceedings of the 2nd ACM International Conference on Human-Agent Interaction (HAI '14). 2014.  (Best Paper Award)

ChronoTwigger: A Visual Analytics Tool for Understanding Source and Test Co-Evolution

Barrett Ens, Daniel Rea, Roiy Shpaner, Hadi Hemmati, James E. Young, Pourang Irani. 2014. ChronoTwigger: A Visual Analytics Tool for Understanding Source and Test Co-Evolution. In Proceedings of the 2nd IEEE Working Conference on Software Visualization (VISSOFT 2014). Victoria, Canada. IEEE, 117-126.

Behavior Primitives for End-User NPC Behavior Creation

Daniel J Rea, Takeo Igarashi, and James E Young. 2013. Behavior Primitives for End-User NPC Behavior Creation. In Proceedings of the 1st International Conference on Human-Agent Interaction, 2013. Sapporo, Japan.

Modeling and Prediction of Pedestrian Behavior Based on the Sub-Goal Concept

Tetsushi Ikeda, Yoshihiro Chigodo, Daniel Rea, Francesco Zanlungo, Masahiro Shiomi, and Takayuki Kanda. 2013. Modeling and Prediction of Pedestrian Behavior Based on the Sub-Goal Concept. (July 2013). https://doi.org/10.7551/mitpress/9816.003.0023

The Roomba Mood Ring: An Ambient-Display Robot

Daniel Rea, James E. Young and Pourang Irani. 2012. The Roomba Mood Ring: An Ambient-Display Robot. In Proceedings of the 7th ACM/IEEE International Conference on Human Robot Interaction (HRI2012). Boston, Massachusetts. ACM, 217-218.