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Maestro: Designing a System for Real-Time Orchestration of 3D Modeling Workshops

Instructors of 3D design workshops for children face many challenges, including maintaining awareness of students’ progress, helping students who need additional attention, and creating a fun experience while still achieving learning goals. To help address these challenges, we developed Maestro, a workshop orchestration system that visualizes students’ progress, automatically detects and draws attention to common challenges faced by students, and provides mechanisms to address common student challenges as they occur. We present the design of Maestro, and the results of a case-study evaluation with an experienced facilitator and 13 children. The facilitator appreciated Maestro’s real-time indications of which students were successfully following her tutorial demonstration, and recognized the system’s potential to “extend her reach” while helping struggling students. Participant interaction data from the study provided support for our follow-along detection algorithm, and the capability to remind students to use 3D navigation.

Volodymyr Dziubak, Ben Lafreniere, Tovi Grossman, Andrea Bunt, George Fitzmaurice (2018)

Maestro: Designing a System for Real-Time Orchestration of 3D Modeling Workshops
UIST 2018 Conference proceedings:
ACM Symposium on User Interface Software & Technology
12 pages

Related Projects

Software learning

Authors

Volodymyr Dziubak

Volodymyr Dziubak

PhD Student
Andrea Bunt

Andrea Bunt

Associate Professor

As well as: Ben Lafreniere, Tovi Grossman, George Fitzmaurice